

To identify abilities, look in the Morph gui next to the morph, listed there are abilities that may be available to the mob. Step : You get a change in step height, this normally will allow you to walk up 1 block high areas. Sunburn: Think Zombies and Skeletons burning in sunlight. Swim: This ability allows mobs to breathe underwater, and optionally, make them drown when out of water. There is no use of this ability unless you enable Hostile Mode in the config (explained later). Hostile: Certain mobs are labelled hostile specifically because they try to target players. This will make you fire resistant and let you swim around in lava if you want to. Instead of falling to your doom, you slowly float downwards like chickens do.įire Immunity: A variety of mobs have this, especially all the nether mobs. You need to remain pushed against the wall to climb up it, of course, and you fall if you let go.įly: Mimics creative flying, available for vanilla mobs that fly.įloat: Only one mob in vanilla supports this, and that’s the chicken. They are as follows:Ĭlimb: Mimics spider climbing up walls etc, you have to push yourself against a wall and you’ll climb up it. Packaged with the mod right now there are 11 abilities, some good, some bad. If it’s not in the list, report it here or contact me on IRC! The list above isn’t exhaustive, check the Github’s open and closed issues for more.Ībilities are basically “characteristics and skills”, but for simplicity’s sake, they’re called abilities. (UNDECIDED) Holding items as morphs which cannot hold items, will not show the item.Won’t fix because the mod is using a generic way to get “arms” of mobs, and attempting to render them in the same viewpoint/position first person as normal player arms.

(WONTFIX) Morphs with short “arms” float in first person.The server classes these seperately and might reject the block breaking. (WONTFIX) Very large morphs have difficulty breaking blocks, especially those with a very different eye height from the player.Child models are changed directly in the model class, so I’d rather not go to hassle of handling each individual case to correctly show the transition, especially since there are no hooks by MCForge in that category. (WONTFIX) Morphing into child morphs will show the morph transition into an adult morph.If you are being overrun with morphs, delete some. This is entirely due to the entity NBT data being slightly different, causing the mod to think the morph as a new morph. (BUG) Occasionally morphs can duplicate.(BUG) Horse morphs in grazing mode infinitely graze.(BUG) Morphs with tiny hitboxes cannot swim up pools deeper than 1 block.You can also hold the ~ key to open a radial menu to morph into your favourites! Add a mod to favourites with the ~ key, when in the Morph Gui.It will auto close if there is another Gui open. Close the morph selector with the Escape/RMB.You however, cannot remove your original state, or the morph you are currently using. Remove a morph with the Delete/Backspace button.It takes ~4 seconds to transition between morphs, and you cannot acquire new morphs while morphing. Select a morph with the Enter/Return/LMB.The mod will try it’s best to prevent duplicate morphs, however it cannot guarantee that.

(Works with the mouse as well, once the selector is open!). Hit them to open the Gui and scroll up and down, hold shift to scroll left and right.
